Copyright | © 2017 Marko Bencun 2019-2020 IOHK |
---|---|
License | Apache-2.0 |
Safe Haskell | None |
Language | Haskell2010 |
Implementation of the Bech32 address format.
From an original implementation by Marko Bencun:
Synopsis
- encode :: HumanReadablePart -> DataPart -> Either EncodingError Text
- encodeLenient :: HumanReadablePart -> DataPart -> Text
- data EncodingError = EncodedStringTooLong
- decode :: Text -> Either DecodingError ( HumanReadablePart , DataPart )
- decodeLenient :: Text -> Either DecodingError ( HumanReadablePart , DataPart )
- data DecodingError
- checksumLength :: Int
- encodedStringMaxLength :: Int
- encodedStringMinLength :: Int
- separatorChar :: Char
- separatorLength :: Int
- data DataPart
- dataPartIsValid :: DataPart -> Bool
- dataPartFromBytes :: ByteString -> DataPart
- dataPartFromText :: Text -> Maybe DataPart
- dataPartFromWords :: [ Word5 ] -> DataPart
- dataPartToBytes :: DataPart -> Maybe ByteString
- dataPartToText :: DataPart -> Text
- dataPartToWords :: DataPart -> [ Word5 ]
- dataCharToWord :: Char -> Maybe Word5
- dataCharFromWord :: Word5 -> Char
- dataCharList :: String
- data HumanReadablePart
- data HumanReadablePartError
- humanReadablePartFromText :: Text -> Either HumanReadablePartError HumanReadablePart
- humanReadablePartToText :: HumanReadablePart -> Text
- humanReadablePartToWords :: HumanReadablePart -> [ Word5 ]
- humanReadablePartMinLength :: Int
- humanReadablePartMaxLength :: Int
- humanReadableCharIsValid :: Char -> Bool
- humanReadableCharMinBound :: Char
- humanReadableCharMaxBound :: Char
- convertBits :: Functor f => [ Word ] -> Int -> Int -> Pad f -> f [ Word ]
- data Word5
- word5 :: Integral a => a -> Word5
- getWord5 :: Word5 -> Word8
- toBase256 :: [ Word5 ] -> Maybe [ Word8 ]
- toBase32 :: [ Word8 ] -> [ Word5 ]
- noPadding :: Pad Maybe
- yesPadding :: Pad Identity
- newtype CharPosition = CharPosition Int
Encoding & Decoding
encode :: HumanReadablePart -> DataPart -> Either EncodingError Text Source #
Encode a Bech32 string from a human-readable prefix and data payload.
Example
>>>
import Prelude
>>>
import Codec.Binary.Bech32
>>>
import Data.Text.Encoding
First, prepare a human-readable prefix:
>>>
Right prefix = humanReadablePartFromText "example"
Next, prepare a data payload:
>>>
messageToEncode = "Lorem ipsum dolor sit amet!"
>>>
dataPart = dataPartFromBytes $ encodeUtf8 messageToEncode
Finally, produce a Bech32 string:
>>>
encode prefix dataPart
Right "example1f3hhyetdyp5hqum4d5sxgmmvdaezqumfwssxzmt9wsss9un3cx"
encodeLenient :: HumanReadablePart -> DataPart -> Text Source #
Like
encode
but allows output to be longer than 90 characters.
This isn't ideal, as Bech32 error detection becomes worse as strings get longer, but it may be useful in certain circumstances.
From BIP-0173 :
"Even though the chosen code performs reasonably well up to 1023 characters, other designs are preferable for lengths above 89 characters (excluding the separator)."
data EncodingError Source #
Represents the set of error conditions that may occur while encoding a Bech32 string.
EncodedStringTooLong |
The resultant encoded string would be
longer than
|
Instances
Eq EncodingError Source # | |
Defined in Codec.Binary.Bech32.Internal (==) :: EncodingError -> EncodingError -> Bool Source # (/=) :: EncodingError -> EncodingError -> Bool Source # |
|
Show EncodingError Source # | |
Defined in Codec.Binary.Bech32.Internal |
decode :: Text -> Either DecodingError ( HumanReadablePart , DataPart ) Source #
Decode a Bech32 string into a human-readable prefix and data payload.
Example
>>>
import Prelude
>>>
import Codec.Binary.Bech32
>>>
import Data.Text.Encoding
First, decode the input:
>>>
input = "example1f3hhyetdyp5hqum4d5sxgmmvdaezqumfwssxzmt9wsss9un3cx"
>>>
Right (prefix, dataPart) = decode input
Next, examine the decoded human-readable prefix:
>>>
humanReadablePartToText prefix
"example"
Finally, examine the decoded data payload:
>>>
decodeUtf8 <$> dataPartToBytes dataPart
Just "Lorem ipsum dolor sit amet!"
decodeLenient :: Text -> Either DecodingError ( HumanReadablePart , DataPart ) Source #
Like
decode
but does not enforce a maximum length.
See also
encodeLenient
for details.
data DecodingError Source #
Represents the set of errors that may occur while decoding a Bech32
string with the
decode
function.
StringToDecodeTooLong |
The string to decode is
longer than
|
StringToDecodeTooShort |
The string to decode is
shorter than
|
StringToDecodeHasMixedCase |
The string to decode contains both upper case and lower case characters. |
StringToDecodeMissingSeparatorChar |
The string to decode is missing the
separator character
, specified
by
|
StringToDecodeContainsInvalidChars [ CharPosition ] |
The string to decode contains one or more invalid characters . In cases where it is possible to determine the exact locations of erroneous characters, this list will encode those locations. Clients can use this information to provide user feedback. In cases where it isn't possible to reliably determine the locations of erroneous characters, this list will be empty. |
Instances
Eq DecodingError Source # | |
Defined in Codec.Binary.Bech32.Internal (==) :: DecodingError -> DecodingError -> Bool Source # (/=) :: DecodingError -> DecodingError -> Bool Source # |
|
Show DecodingError Source # | |
Defined in Codec.Binary.Bech32.Internal |
checksumLength :: Int Source #
The length of the checksum portion of an encoded string, in bytes.
encodedStringMaxLength :: Int Source #
The maximum length of an encoded string, in bytes.
This length includes the human-readable part, the separator character, the encoded data portion, and the checksum.
encodedStringMinLength :: Int Source #
The minimum length of an encoded string, in bytes.
This length includes the human-readable part, the separator character, the encoded data portion, and the checksum.
separatorChar :: Char Source #
The separator character.
This character appears immediately after the human-readable part and before the data part in an encoded string.
separatorLength :: Int Source #
The length of the separator portion of an encoded string, in bytes.
Data Part
Represents the data part of a Bech32 string, as defined here: https://git.io/fj8FS
dataPartFromBytes :: ByteString -> DataPart Source #
Constructs a
DataPart
from a
ByteString
.
This function encodes a
ByteString
in such a way that guarantees it can be
successfully decoded with the
dataPartToBytes
function:
dataPartToBytes (dataPartFromBytes b) == Just b
dataPartFromText :: Text -> Maybe DataPart Source #
Constructs a
DataPart
from textual input.
All characters in the input must be a member of
dataCharList
, the set of
characters permitted to appear within the data part of a Bech32 string.
Returns
Nothing
if any character in the input is not a member of
dataCharList
.
This function guarantees to satisfy the following property:
dataPartFromText (dataPartToText d) == Just d
dataPartFromWords :: [ Word5 ] -> DataPart Source #
Construct a
DataPart
directly from a list of words.
This function guarantees to satisfy the following properties:
dataPartFromWords (dataPartToWords d) == d dataPartToWords (dataPartFromWords w) == w
dataPartToBytes :: DataPart -> Maybe ByteString Source #
Attempts to extract a
ByteString
from a
DataPart
.
This function guarantees to satisfy the following property:
dataPartToBytes (dataPartFromBytes b) == Just b
dataPartToText :: DataPart -> Text Source #
dataPartToWords :: DataPart -> [ Word5 ] Source #
Unpack a
DataPart
into a list of its constituent words.
This function guarantees to satisfy the following properties:
dataPartFromWords (dataPartToWords d) == d dataPartToWords (dataPartFromWords w) == w
dataCharFromWord :: Word5 -> Char Source #
Maps the specified
Word5
onto a character that is permitted to appear
within the data part of a Bech32 string.
dataCharList :: String Source #
A list of all characters that are permitted to appear within the data part of a Bech32 string.
See here for more details: https://git.io/fj8FS
Human-Readable Part
data HumanReadablePart Source #
Represents the human-readable part of a Bech32 string, as defined here: https://git.io/fj8FS
Instances
Eq HumanReadablePart Source # | |
Defined in Codec.Binary.Bech32.Internal (==) :: HumanReadablePart -> HumanReadablePart -> Bool Source # (/=) :: HumanReadablePart -> HumanReadablePart -> Bool Source # |
|
Show HumanReadablePart Source # | |
Defined in Codec.Binary.Bech32.Internal |
|
Semigroup HumanReadablePart Source # | |
Defined in Codec.Binary.Bech32.Internal (<>) :: HumanReadablePart -> HumanReadablePart -> HumanReadablePart Source # sconcat :: NonEmpty HumanReadablePart -> HumanReadablePart Source # stimes :: Integral b => b -> HumanReadablePart -> HumanReadablePart Source # |
|
Monoid HumanReadablePart Source # | |
Defined in Codec.Binary.Bech32.Internal mempty :: HumanReadablePart Source # mappend :: HumanReadablePart -> HumanReadablePart -> HumanReadablePart Source # mconcat :: [ HumanReadablePart ] -> HumanReadablePart Source # |
data HumanReadablePartError Source #
Represents the set of error conditions that may occur while parsing the human-readable part of a Bech32 string.
HumanReadablePartTooShort |
The human-readable part is
shorter than
|
HumanReadablePartTooLong |
The human-readable part is
longer than
|
HumanReadablePartContainsInvalidChars [ CharPosition ] |
The human-readable part contains one or more characters whose values
are
less than
|
Instances
humanReadablePartFromText :: Text -> Either HumanReadablePartError HumanReadablePart Source #
Parses the human-readable part of a Bech32 string, as defined here: https://git.io/fj8FS
humanReadablePartToText :: HumanReadablePart -> Text Source #
Get the raw text of the human-readable part of a Bech32 string.
humanReadablePartToWords :: HumanReadablePart -> [ Word5 ] Source #
Convert the specified human-readable part to a list of words.
humanReadablePartMinLength :: Int Source #
The shortest length permitted for the human-readable part of a Bech32 string.
humanReadablePartMaxLength :: Int Source #
The longest length permitted for the human-readable part of a Bech32 string.
humanReadableCharIsValid :: Char -> Bool Source #
Returns true iff. the specified character is permitted to appear within the human-readable part of a Bech32 string.
humanReadableCharMinBound :: Char Source #
The lower bound of the set of characters permitted to appear within the human-readable part of a Bech32 string.
humanReadableCharMaxBound :: Char Source #
The upper bound of the set of characters permitted to appear within the human-readable part of a Bech32 string.
Bit Manipulation
convertBits :: Functor f => [ Word ] -> Int -> Int -> Pad f -> f [ Word ] Source #
Big-endian conversion of a word string from base '2^frombits' to base
'2^tobits'. The
frombits
and
twobits
parameters must be positive, while
'2^frombits' and '2^tobits' must be smaller than the size of
Word
. Every
value in
dat
must be strictly smaller than '2^frombits'.
Represents a data word of 5 bits in width.
Each character in the data portion of a Bech32 string encodes exactly 5 bits of data.
Construction and Deconstruction
Use the
toEnum
and
fromEnum
functions to construct and deconstruct
Word5
values.
Packing Words into Data Payloads
Use the
dataPartFromWords
and
dataPartToWords
functions to pack and
unpack
Word5
values into and out of data payloads.
Instances
Bounded Word5 Source # | |
Enum Word5 Source # | |
Defined in Codec.Binary.Bech32.Internal succ :: Word5 -> Word5 Source # pred :: Word5 -> Word5 Source # toEnum :: Int -> Word5 Source # fromEnum :: Word5 -> Int Source # enumFrom :: Word5 -> [ Word5 ] Source # enumFromThen :: Word5 -> Word5 -> [ Word5 ] Source # enumFromTo :: Word5 -> Word5 -> [ Word5 ] Source # enumFromThenTo :: Word5 -> Word5 -> Word5 -> [ Word5 ] Source # |
|
Eq Word5 Source # | |
Ord Word5 Source # | |
Defined in Codec.Binary.Bech32.Internal |
|
Show Word5 Source # | |
Ix Word5 Source # | |
Defined in Codec.Binary.Bech32.Internal |
yesPadding :: Pad Identity Source #
Character Manipulation
newtype CharPosition Source #
The zero-based position of a character in a string, counting from the left.
Values of this type are typically used to reflect the positions of errors.
See
DecodingError
.
Instances
Eq CharPosition Source # | |
Defined in Codec.Binary.Bech32.Internal (==) :: CharPosition -> CharPosition -> Bool Source # (/=) :: CharPosition -> CharPosition -> Bool Source # |
|
Ord CharPosition Source # | |
Defined in Codec.Binary.Bech32.Internal compare :: CharPosition -> CharPosition -> Ordering Source # (<) :: CharPosition -> CharPosition -> Bool Source # (<=) :: CharPosition -> CharPosition -> Bool Source # (>) :: CharPosition -> CharPosition -> Bool Source # (>=) :: CharPosition -> CharPosition -> Bool Source # max :: CharPosition -> CharPosition -> CharPosition Source # min :: CharPosition -> CharPosition -> CharPosition Source # |
|
Show CharPosition Source # | |
Defined in Codec.Binary.Bech32.Internal |