License | BSD-style |
---|---|
Maintainer | Vincent Hanquez <vincent@snarc.org> |
Stability | stable |
Portability | good |
Safe Haskell | None |
Language | Haskell2010 |
Synopsis
- data ChaChaDRG
- data SystemDRG
- data Seed
- seedNew :: MonadRandom randomly => randomly Seed
- seedFromInteger :: Integer -> Seed
- seedToInteger :: Seed -> Integer
- seedFromBinary :: ByteArrayAccess b => b -> CryptoFailable Seed
- getSystemDRG :: IO SystemDRG
- drgNew :: MonadRandom randomly => randomly ChaChaDRG
- drgNewSeed :: Seed -> ChaChaDRG
- drgNewTest :: ( Word64 , Word64 , Word64 , Word64 , Word64 ) -> ChaChaDRG
- withDRG :: DRG gen => gen -> MonadPseudoRandom gen a -> (a, gen)
- withRandomBytes :: ( ByteArray ba, DRG g) => g -> Int -> (ba -> a) -> (a, g)
-
class
DRG
gen
where
- randomBytesGenerate :: ByteArray byteArray => Int -> gen -> (byteArray, gen)
-
class
Monad
m =>
MonadRandom
m
where
- getRandomBytes :: ByteArray byteArray => Int -> m byteArray
- data MonadPseudoRandom gen a
Deterministic instances
ChaCha Deterministic Random Generator
A referentially transparent System representation of the random evaluated out of the system.
Holding onto a specific DRG means that all the already evaluated bytes will be consistently replayed.
There's no need to reseed this DRG, as only pure entropy is represented here.
Seed
seedNew :: MonadRandom randomly => randomly Seed Source #
Create a new Seed from system entropy
seedFromInteger :: Integer -> Seed Source #
Convert an integer to a Seed
seedToInteger :: Seed -> Integer Source #
Convert a Seed to an integer
seedFromBinary :: ByteArrayAccess b => b -> CryptoFailable Seed Source #
Convert a binary to a seed
Deterministic Random class
getSystemDRG :: IO SystemDRG Source #
Grab one instance of the System DRG
drgNew :: MonadRandom randomly => randomly ChaChaDRG Source #
Create a new DRG from system entropy
drgNewSeed :: Seed -> ChaChaDRG Source #
Create a new DRG from a seed
drgNewTest :: ( Word64 , Word64 , Word64 , Word64 , Word64 ) -> ChaChaDRG Source #
Create a new DRG from 5 Word64.
This is a convenient interface to create deterministic interface for quickcheck style testing.
It can also be used in other contexts provided the input has been properly randomly generated.
Note that the
Arbitrary
instance provided by QuickCheck for
Word64
does
not have a uniform distribution. It is often better to use instead
arbitraryBoundedRandom
.
withDRG :: DRG gen => gen -> MonadPseudoRandom gen a -> (a, gen) Source #
Run a pure computation with a Deterministic Random Generator
in the
MonadPseudoRandom
withRandomBytes :: ( ByteArray ba, DRG g) => g -> Int -> (ba -> a) -> (a, g) Source #
Generate
len random bytes and mapped the bytes to the function
f.
This is equivalent to use Control.Arrow
first
with
randomBytesGenerate
A Deterministic Random Generator (DRG) class
randomBytesGenerate :: ByteArray byteArray => Int -> gen -> (byteArray, gen) Source #
Generate N bytes of randomness from a DRG
Instances
DRG SystemDRG Source # | |
Defined in Crypto.Random.SystemDRG |
|
DRG ChaChaDRG Source # | |
Defined in Crypto.Random.ChaChaDRG |
Random abstraction
class Monad m => MonadRandom m where Source #
A monad constraint that allows to generate random bytes
getRandomBytes :: ByteArray byteArray => Int -> m byteArray Source #
Instances
MonadRandom IO Source # | |
Defined in Crypto.Random.Types |
|
DRG gen => MonadRandom ( MonadPseudoRandom gen) Source # | |
Defined in Crypto.Random.Types getRandomBytes :: ByteArray byteArray => Int -> MonadPseudoRandom gen byteArray Source # |
data MonadPseudoRandom gen a Source #
A simple Monad class very similar to a State Monad with the state being a DRG.